Tuesday, March 18, 2008

Pathfinding 1.0

So the A* pathfinding is finally up and running. Not perfect tho'

Some cases still mess the algorithm up. Specificly, when no path can be found, the algorith takesthe unit around the playfield is search for the path. And sometimes when the algorithm tries tomake a smoother path, it can drive over a corner of a structure..

Still, it feels great to finally get at least something done and for now I might focus my energy on other issues, insted of polishing the pathfinding.