
Ok, so I got tired of the old terrain engine.. It happens. There were some major issues, basicly with the water looking like plastic and the ammount of drawing being made by the CPU.
The new "Advanced Terrain" is based heavily on the design made by Reimier in his tutorials. The water looks A LOT more realistic, with better vawes, reflections and the whats-it's-name effect where higher angle of observation makes the waters surface transparent and a lower one makes it more like a mirror.
Intrested? Read more at Riemers XNA tutorials site!
Most of the calculations are made by shaders, so this version runs much more smoothly, and the sky looks a bit better now, that the skybox has been replaced with a dome. (The textures are bad and grainy and not made by me - for testing purpose only).
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